THE ART OF

MAGIC

Three forms. One language. The difference is time, preparation — and the price you're willing to pay.

The Slow Flame

Sorcery & Spells

Magic created through rituals, magic circles, enchanted artifacts, and combinations of arcane words. It demands time, preparation, and deep knowledge — but the power it yields surpasses all other forms.

  • Requires ritual preparation — circles drawn, components gathered, words spoken in sequence
  • Magic circles amplify and shape raw energy into precise, devastating effects
  • Enchanted artifacts can store partial rituals, reducing casting time
  • A single well-prepared spell can reshape terrain, summon storms, or bind souls
  • The most complex spells require multiple casters working in unison
"He spent three days drawing the circle. When he finally spoke the last word, the mountain moved."

The Sharp Edge

Techniques

The middle ground between sorcery and enchantment. Short techniques, seals, or pre-inscribed runes that need only a trigger to activate. Prepared in advance, unleashed in an instant.

  • Seals and runes are carved or drawn beforehand — activation takes only a gesture or word
  • Combat mages favor techniques for their speed and reliability
  • Each technique is a compressed fragment of a larger spell
  • Can be inscribed on weapons, armor, or the caster's own body
  • Limited by the number of prepared seals — once used, they must be re-inscribed
"She touched the rune on her wrist. The air around her turned to ice before the blade could fall."

The Whisper

Enchantments & Charms

Instant magic that requires no preparation. Cast immediately or triggered passively. Often subtle — a faint glow, a whispered ward, a slight shift in perception. Simple in nature, but always available.

  • No preparation needed — pure will shaped into effect
  • Often passive: wards that trigger on contact, senses that sharpen in danger
  • Effects are typically modest — light, warmth, minor deflection, enhanced perception
  • The foundation every mage learns first
  • What charms lack in power, they make up for in reliability and speed
"He didn't even raise his hand. The arrow simply... stopped. A charm so small no one saw it. But it was enough."

MASTERY

The true measure of a mage is not what they can cast — but how quickly.

Sorcery

Rituals, circles, incantations. Minutes or hours of preparation.

MAXIMUM POWER

COMPRESS

Technique

Pre-inscribed seals and runes. A gesture to activate.

BALANCED

COMPRESS

Charm

Pure will. Instant. No preparation.

INSTANT CAST

Powerful and experienced mages can compress spells into techniques, and techniques into charms. What once required an hour-long ritual and a circle of runes can eventually be cast with a thought.

At the highest level of mastery, even the most devastating spell — one that could level a fortress — becomes as effortless as breathing.

"The apprentice draws a circle and chants for an hour to summon fire. The master snaps her fingers. The fire is the same. The path to get there — that is what separates them."

IF

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